- Publisher: Ultra
- Developer: Microprose/Rare
- Platform/Release: NES, December 1989
- Genre: Simulation
- Rarity/Cost: Common (US$1-10)
Silent Service was the one of the earlier games designed by Sid Meier of Civilization fame, and started out as a computer game for the PC in 1985. It was ported to many platforms, including the Amiga, Apple II, and Commodore 64 before, almost inevitably, in 1989 it was picked up for an NES version, ported by (here we go again) Rare. The game is set in the Pacific Front of World War II, where you control various US submarines and attack Japanese convoys and destroyers.
You get to choose from one of three modes when you start up the game. Torpedo/Gun Practice lets you fool around as you sink four unarmed ships. Combat Tactics puts you in one of six scenarios against a number of enemy ships. Once you sink them all or they sink you, the game ends and your score, measured in tons of ships sunk, is tallied. Finally, there is the War Patrols mode, which alternates between a free-roaming patrol of the western Pacific and random battles like those from Combat Tactics. Here, the only way to end the game manually (barring a watery grave) is to go back to one of the Allied ports in-between combat.
The scope view is where the action is. [1] |
Be warned: since this is a port of a computer game, it is very complex to play. Instead of pressing buttons to do individual actions, most of what you'll be doing involves moving a cursor and "clicking" with the A button. Since the pointer only moves in eight directions, it's nowhere near as fluid or precise as using a mouse, an option that is sadly unavailable for the NES. Start does nothing, whereas Select brings you back to the pause menu, from where you can move to the other screens (maps, gauges, and damage reports). Have they even played Super Mario Bros.? Even worse, you can't access some of the advanced functions (changing deck gun deflection, releasing depth charges, etc.) without having a controller plugged into Port 2; there's no workaround without one. I hate when games do that. On the other hand, there is complexity in a good way, since you are able to dive and surface at will, opening the possibility of all manner of tactics. All the advanced AI in the world would probably go over the heads of casual players, however, who might prefer to stay surfaced in order to use the deck gun.
There's a lot to pay attention to in this game. [1] |
I would never go so far as to say this game is totally boring, or that it is a realistic and engaging re-creation of historic battles. To say one would be unfair to the other camp. What this game does, it does reasonably well, I'll give it that. But let me just say this: know your interests before giving this title a try. If you have little to no interest in World War II, then this game will bore you before you can say Iwo Jima. History buffs will find a lot to love here, but I really can't recommend this to anyone else.
Control: 2 torpedoes out of 5
Design: 4 torpedoes out of 5
Graphics: 2 torpedoes out of 5
Audio: 2 torpedoes out of 5
Value: 3 torpedoes out of 5
The Call: 55% (D+)
1"Silent Service Box Shots and Screenshots for NES". GameFAQs. http://www.gamefaqs.com/nes/587616-silent-service/images.
The Call: 55% (D+)
1"Silent Service Box Shots and Screenshots for NES". GameFAQs. http://www.gamefaqs.com/nes/587616-silent-service/images.
Honestly I love this game, and it's far more misunderstood as oppose to other games. It is quite complex and you're absolutely right it is not a 'pick up and play' type of game. In fact it's quite complex but they at least do give you the option of more-or-less running and gunning things on the surface. So it's not like it's absolutely required to delve into all aspects of the game, but as a Submarine enthusiast with a degree in history, this is my shit lol... I know there are other simulators out there, but the fact this is such an old game, and actually presents role-play like scenario's (playing as Dudley "Mush" Morton OMFG YES!) and allows you to dive as deep as you'd like into the game without necessarily needing to, is just fantastic. I mean for goodness sake you can hide below a salt gradient level to decrease the enemy's sonar capability, that deserves some respect for reality within such limitations as the NES forces upon developers and left out is the fact this was ported quite early in the NES's life. I feel those that hate this game and some outright consider it the worst NES game of all time, are just morons that expect everything to be CONTRA level of jumping into the game no instructions necessary. I feel if any kid got this game, or even teenager besides a weirdo like myself received this game, they would utterly despise it with all their heart lol but for us weirdos that fit into all the categories this game was aiming for, it's pretty damn good ^_^
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