- Publisher: Hi-Tech Expressions
- Developer: Radiance
- Platforms/Release: NES:February 1993
- Genre: Sports, Action
- Players: 1
- Rarity/Cost: NES: Common (US$3-15)
In Rollerblade Racer, which is in fact a port of a PC game of the same name, you play as Kirk, a boy who just purchased new skating gear and wants to compete in a championship. You have to help him get there, by scoring at least 5,000 points across four levels. However, this is one of the most pointless requirements in all of gaming, since you score points every time you jump - and you'll be doing a lot of it to survive the levels. The four worlds are a neighbourhood, city, beach, and park, plus a bonus level in between. Get this: you can breeze through the second and third levels by finding the right line and going straight forward, not maneuvering at all except for jumping, and lots of it to build up points. And that championship you've been psyched up for? It's just the three bonus courses smashed into one.
If you ever thought you enjoyed this game, you were thinking of Paperboy instead. [1] |
As if it wasn't enough for the levels to gang-bang you, you have to wrestle with the controls at the same time. You hold Up to accelerate forward, but it takes so long to get up to speed that there had better be nothing in your way. Even worse, if your thumb accidentally slips to the Left or Right, you'll stop going forward as you unintentionally move to the side. Pressing A makes you jump, which as we discussed gives you points, and holding B makes you crouch down, which maintains your forward momentum. However, if you jump while crouching, you'll perform a spinning jump trick. In theory, this should net you even more points, but if you can believe it, this is impossible to pull off before landing, and you'll just take an injury for your efforts.
The graphics are poorly drawn, and the isometric camera angle is awkward compared to other games that use the technique. Even the music, which would sound natural on a pre-Atari 2600 game console, is well below the call of duty. Don't expect the story to give you any memorable moments either -- in a good way, at least. After finishing a level, the game gives you a safety tip for rollerskating in the real world. I suppose I shouldn't be so hard on a video game that encourages physical exercise outside of playing it, but I have been so far, and I'm not done yet. It turns out you have to score 20,000 points to get the best ending, so if you finish with anything less than that, the game just kicked you one more time after having beaten you half to death. And get this -- the best ending even has a typo in it! I'll spoil it so you have no reason whatsoever to play this game:
And I can't wait wait to stop playing this piece. [2] |
Control: 1 set of skates out of 5
Design: 1 set of skates out of 5
Graphics: 1 set of skates out of 5
Audio: 1 set of skates out of 5
Value: 1 set of skates out of 5
The Call: 15% (F)
[1] "Rollerblade Racer - NES Screenshots". MobyGames. http://www.mobygames.com/game/nes/rollerblade-racer/screenshots.
[2] "Rollerblade Racer". GameFAQs. http://www.gamefaqs.com/nes/587587-rollerblade-racer/images
The Call: 15% (F)
[1] "Rollerblade Racer - NES Screenshots". MobyGames. http://www.mobygames.com/game/nes/rollerblade-racer/screenshots.
[2] "Rollerblade Racer". GameFAQs. http://www.gamefaqs.com/nes/587587-rollerblade-racer/images
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