- Publisher: Nintendo
- Developer: Nintendo/TOSE
- Platform/Release: NES, February 1987
- Genre: 2D Action (Platformer)
- Rarity/Cost: Moderate (US$10-20)
Speaking of story, you play as Pit -- note that he's not named "Kid Icarus" -- an angel-like lad who must break out of the underworld and rescue the goddess Palutena and bring peace to Angel Land by defeating her enemy Medusa. Yes, princesses are so 1985; in this game, you get to rescue a frickin' goddess. Armed with a bow and infinite arrows, Pit must gather three treasures from three dungeons before making the final assault on Medusa. Your quest is indeed an arduous one, and although you have unlimited continues, you re-start with the stats and equipment you had when you entered the level, losing what you earned during your last attempt. If you have to end your session, your progress must be retrieved through a 24-character password, just like in the cartridge versions of Metroid. In Japan, this game, along with Metroid and Zelda, was released in 1986 for the Famicom Disk System, which allowed data to be saved on the game disk. But the FDS wasn't sold outside of Japan, and Zelda was the only title out of the three to have a built-in save feature for the cartridge version. It's a little better on the Virtual Console version, since you get temporary saves in addition to the password system.
Pay attention to your movement limitations. [1] |
Your quest will take you through three worlds, each with three overworld levels and a dungeon. The levels in the first and third worlds scroll up instead of to the right, something which has become a trademark of Kid Icarus, whereas the second world scrolls to the right as normally. Like in Super Mario Bros., you can't go backwards, which presents a problem in the vertical-scrolling levels in that you'll always have bottomless pits to deal with. Tricky, to be sure, but the dungeons are a whole other kind of mother. These are giant mazes where you must find and defeat the boss, and you'll have to take the long way around to get there. You'll also have to deal with new kinds of enemies in these levels - including the Eggplant Wizards. These beasts lob eggplants at you, and if Pit gets hit by one, he turns into a walking eggplant and cannot attack until you take him to a nurse somewhere in the maze and to get the curse removed. (Non-profane) words cannot describe how much I hate them. There's even a spot in the third and final dungeon -- in the first room after the entrance, no less! -- where the wizards might hit you before you even get a chance to drop down to fight or evade them. And if you go to the nurse, you're forced to go through that section again! This tripped me up so much, I had considered quitting the game for a while, but luckily I was able to push through. But still... quality control, please?
Eggplant Wizards. Just... don't get me started. [1] |
Control: 4 eggplants out of 5
Design: 3 eggplants out of 5
Graphics: 4 eggplants out of 5
Sound: 4 eggplants out of 5
Value: 4 eggplants out of 5
The Call: 75% (B-)
[1] "Kid Icarus- NES Screenshots". MobyGames. http://www.mobygames.com/game/nes/kid-icarus/screenshots.
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