007: The World Is Not Enough
- Publisher: EA Games
- Developer: Eurocom
- Release: Nintendo 64, 1 November 2000
- Genre: First-Person Shooter
- Players: 1-4
- Save: Controller Pak, 2 pages
- Rarity/Cost: Moderate (US$5-15)
Nintendo and Rare's Goldeneye 007 was the king of the first-person shooter genre for a while since its debut, but inevitably the crown had to be passed down. The way I see it, there were not one, but two spiritual successors to the throne. One was Perfect Dark, and while not involved with the James Bond licence, it did build off of Goldeneye's engine and all but perfect both the single-player and multiplayer experiences. Incidentally, Perfect Dark would get a 95% or even 100% call if I were to do a formal review, but if you have the choice, stick to the recent XBox 360 port. So what was the other heir to the throne? Why, that would be The World Is Not Enough, a tie-in with the 1999 Bond film, and while it was made by a completely different development team, it still played similarly enough to Goldeneye while making its own welcome tweaks.
If you're not familiar with the film, it was pretty mediocre, I'll admit. Like a number of Bond films, the plot is intricate and merits repeated watchings to take it all in, but here's the short of it. Bond (Pierce Brosnan) is tasked with protecting Electra King (Sophie Marceau), the orphaned daughter of a British oil magnate. The villain is Renard (Robert Carlisle), an anarchist who has kidnapped Electra in the backstory and lost his ability to feel pain. Things get complicated when Electra and Renard team up to nuke Istanbul, thus sabotaging the King oil pipeline's competitors. Oh, and Electra's role as the Bond Girl gets swapped out mid-way for Denise Richards as a nuclear physicist. ...Yeah, your mileage may vary. The game covers most of the plot points from the movie, although unlike Goldeneye which added playable levels not covered in its respective film, there are scenes here which aren't playable, at least in the N64 version, such as the casino and the King pipeline.
Welcome gameplay changes from Goldeneye include being able to switch to gadgets in-game. |
The graphics are par for the course in terms of late-era N64 titles, but if you've grown tired of Goldeneye's much-referenced "blockheads", you'll find this a pleasant upgrade. Having an Expansion Pak plugged into your console enables you to switch on the "hi-color" graphics mode, but while having it active can occasionally trash the frame rate, turning off leaves a grainy filter over everything, so pick your deathtrap. There's quite a bit of voice work to be found in this game as well. Sadly, due to the space constraints of N64 Game Paks, the voice clips have been compressed something awful in order to fit, but the sound-alike actors sound fairly similar to their film counterparts, and John Cleese reprised his role as R, gadgetmeister-in-training.
Multiplayer adds bots so you can play with yourself. |
Graphics: 3 martinis out of 5
Sound: 4 martinis out of 5
Control: 4 martinis out of 5
Design: 4 martinis out of 5
The Call: 80% (B)
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