- Publisher: Acclaim
- Developer: Probe
- Release: Nintendo 64, 25 October 1997
- Genre: Racing
- Players: 1-4
- Save: Controller Pak, 9 pages
- Rarity/Cost: Common, US$2-10
As a racing game, the simplest way to describe Extreme-G is that it looks like F-Zero but plays like Mario Kart. In a sport created in the future, players pilot all manner of armed and armoured motorcycles through series of tracks placed in all manner of locales. Each of the game's twelve courses (plus a hidden thirteenth one) falls into one of four settings: Desert, City, Mines, and Space Station. The tracks themselves proudly showcase all manner of jumps, loops, corkscrews, and other inversions. Few games up to this point have been able to boast such ballsy track designs, and even fewer, if any, have done so with the frame rate performance intact. As with the Mario Kart series, you get points based on your rank for finishing each race, and your goal is to have the most points at the end of the series. However, you can also fail out of the circuit if you fail to meet the target score (the rank you need to beat in order to qualify is displayed at the start of each race).
|Look out for many types of weapons.|
|Repair your shield with these pickups.|
Apart from the three career circuits, Extreme-G throws in a good number of modes for both single and multiple players. Soloists can play individual practice races with CPU opponents, solo time trials, and the "Shoot 'Em Up" mode, where you use waspon pickups to blast as many drone bikes as you can within the three laps provided. Throw in two to four players, and you can hold split-screen races or engage each other in the battle mode arenas. ...So yeah, Extreme-G takes more than a page out of the Mario Kart book, not only in the modes available, but in the basic gameplay structure. But let's face it - they chose a good leader to follow, and if nothing else, Extreme-G plays so much better than the kiddie-karting wanna-bes that shall be forever coondemned to eat its dust.
Graphics: 3 nitros out of 5
Sound: 5 nitros out of 5
Control: 3 nitros out of 5
Design: 4 nitros out of 5
The Call: 80% (B)
Next Episode: I'm not done playing with heavy machinery just yet. Aero Fighters Assault is next up on N64 month... Look it up, people.