- Developer: Galactic Cafe
- Lead Designer: Davey Wreden / William Pugh*
- Release: PC/Mac, 17 October 2013
- Genre: Adventure
- Players: 1
- Rarity/Cost: DLC, US$15*
The first of many choices. |
But what if you went through the door on the right?
Ah, therein lies the hook of The Stanley Parable: you, the player, have the freedom to make your own choices and go down any path presented to you at the moment. And whenever there's any possibility of you taking a different path or choice than what the "story" tempts you to follow, it will react to either possibility. For one example, I was in a room with a ringing telephone that I was "supposed" to pick up and answer. But the first time I entered that scenario, I instead pulled its plug out from the power point on the wall. (Mind you, I only did that because I tried interacting with the phone itself and thought it didn't do anything.) Boy, the verbal beating I got from the narrator for that one!
They keystone that makes it all work is the aesthetics. NOT the graphics, mind you; this game runs on the Source engine, which on a technical level is showing its age. I mean, the games that pioneered this platform, Half-Life 2 and Counter-Strike: Source, are almost a decade old! But seriously, folks, how many video games take place in an office setting, let alone one such as quirky as this? For just one set of examples, check out the slideshow and dry-erase boards in the meeting room, which even I won't spoil despite how early they show up. And then, there's the narrator, played by Kevan Brighting. This guy and his material are funny on a GLaDOS level. Said material relies primarily on fourth-wall-breaking, to make you question whether he's reacting to the character Stanley or you, the player; and on passive-aggressiveness, as if to guilt-trip you into following the "story" despite him being unable to stop you through direct incentives. All this creates a fusion of player and character which, surprisingly, has never been achieved in any first-person-viewpoint game yet.
One of the many changes that may be triggered through repeated playthroughs. |
The first of many choices. (From the original mod.) |
Actually, and I regret to have found this out after buying a copy of the stand-alone version, The Stanley Parable started out as a free mod (downloadable here) for the Source engine, back in 2011. Sure, the stand-alone version re-designed the rooms and added numerous new paths and endings, and you have to own another Source-based game in order to play it (apart from the two games I mentioned a few paragraphs ago, other examples include Team Fortress 2 and Portal), but look at it this way: you pay for a great stand-alone game like Half-Life 2 (seriously, one of my favourite games of all time), and then you go out and get the The Stanley Parable mod as a free side diversion. (Wait, did I really have to use the word "the" twice?) So whilst I would like to see more arthouse-type games like The Stanley Parable become famous, sooner or later you're gonna have to look out for number one (read: you and your bank account).
Positives:
+ Many surprises to be found by exploring the game's world.
+ Lovely voice-acting from the narrator.
Negatives:
- Gameplay is as basic as can be.
- Limited replay value due to the highly-scripted game design..
Control: 4 choices out of 5
Design: 4 choices out of 5
Graphics: 3 choices out of 5
Audio: 5 choices out of 5
Value: 2 choices out of 5
The Call: 80% (B)
Control: 4 choices out of 5
Design: 4 choices out of 5
Graphics: 3 choices out of 5
Audio: 5 choices out of 5
Value: 2 choices out of 5
The Call: 80% (B)
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