- Publisher/Developer: GoingLoud Studios
- Lead Designer: Ben Kane
- XBox 360: 2 November 2011
- PC: 6 February 2012
- Genre: 2D Action
- Players: 1
- Rarity/Cost: DLC, US$5
|Certain events unlock new "DLC" packs to "buy".|
For the rest of the game, you'll follow the... following pattern of play: Get all the coins from an area until you can't get any more, go back to Nickel or Dime to buy the latest "DLC" that will let you access these areas, and so on until you save the princess. The gameplay with which you accomplish all these goals is as simple as the developers could afford to make it. You jump to collect coins. You find a sword and cut bushes. Proceed until you hit some sort of roadblock. "Purchase" the "DLC" needed to continue. Repeat as necessary. In essence, this is a action-exploration or "Metroidvania" platformer, and despite some very good examples of the genre, I've always been annoyed at their propensity for having you travel all over through places you've already been, and despite (or perhaps because of) DLC Quest's short length, much of your time will be spent backtracking in some fashion. And that's not good, because the game can be finished in just 20 to 30 minutes. Yeah, it has an Internet ranking system, so you have an excuse to replay it and set record times, but that's about it.
|Remember when video games were about collecting coins? DLC Quest remembers.|
I should note that there is a sequel episode to DLC Quest, called Live Freemium or Die, which is available as (ironically enough) real-world DLC for the XBox version of the game, or built-in to the PC version. It's about twice as long as the original game (which is good), although admittedly much of that is backtracking (which is bad), the double jump was replaced by a wall-jump (which is... different). More importantly, the game's sense of humour is as sharp as ever, mocking such concepts as memes (the town comedian's act is merely repeating one certain line from The Legend of Zelda... you know the one), colourless HD graphics (the "High Definition Next Gen Pack" simply turns everything sepia-tone), product placement (Pop Zone, brought to you by Pop!) and online-only games (the antagonist "kicks" you off the "server" in one cutscene, resulting in a fake re-connection sequence). If your copy of the game didn't already include Live Freemium or Die, I'd highly recommend it, if only to prop up the meagre run-time of the original DLC Quest.
+ Biting and humourous satire on the video game industry.
- Generic 2D-platforming gameplay.
- Both episodes are short and offer little replay value.
Controls: 3 DLC packs out of 5
Design: 4 DLC packs out of 5
Graphics: 2 DLC packs out of 5
Audio: 2 DLC packs out of 5
Value: 2 DLC packs out of 5
The Call: 70% (C+)
The Call: 70% (C+)