- Publisher: Nintendo
- Developer: Nintendo
- Release: Nintendo 64, 1 November 1996
- Genre: Racing
- Players: 1-2
- Save: Built-in
- Rarity/Cost: Common (US$5-20)
Most of your time may be spent in the Championship mode, a series of races which lasts for, depending on the difficulty selected, six to eight events. In these events, the position each racer finishes in determines the points they get at the end of each race, and the winner of the series is determined from who has the most points. But at the same time, there's a target score which increases with each round, and if you don't meet or exceed this score, you're kicked out of the series and will have to try again. This lingering threat of failure could discourage some gamers from giving it that other try, but who am I to complain about a game punishing you for your mistakes? And besides it's not as if you'll necessarily fail out just for finishing a race in fourth, not if you've built up a wide enough margin, so what've you got to complain about?
You have to follow slalom buoys, or else get powered down. |
Wave Race 64 is, on the other hand, somewhat lacking in content, with only eight tracks available for play (plus Dolphin Park, which is available only as a practise level or in Stunt mode). But just because the levels are limited in number doesn't mean they lack their own personalities. For example, on Southern Coast, the last level on all difficulties, the tide falls in the middle of the race, forcing you to dodge new obstacles you could run over on the first lap. Apart from this, a number of courses have shortcuts, some of which don't open until the second lap, and some of which are completely blocked off on certain difficulties. Even the tracks that are laid out in a simple oval are spiced up simply by the presence of those slalom buoys I mentioned earlier. Apart from the Championship mode, the game also features 2-player races, a Time Trial mode, and the Stunt mode, where you score points for driving through rings and perform rolls, flips, and other manoeuvers off of ramps. The array of available tricks is not wide, certainly not to the level of the Tony Hawk's Pro Skater games, and I wish the Stunt Mode runs lasted more than one lap, but it's a fun experience to mess around in.
Speaking of lacking content, the selection of characters consists of only four riders. All of them have different performance statistics; although they are not displayed, which would have been a great help, it's a pretty obvious guess that the one girl (default name A. Stewart) boasts sharper turning and slower speeds than the big guy (D. Mariner). But if you're looking to conquer the Expert (and Reverse) series, you won't need to bother with anybody but the third rider (M.Jeter). He and his watercraft have the cornering acumen of the lady I mentioned earlier, but without the sacrifice in speed. In fact, their steering is a bit too sharp. And this isn't like a 1080 Snowboarding level of uncontrollability, but make too sharp a turn and you'll lose valuable speed fast. Well fret not: that's where the engine customisation feature comes in! No matter which rider you choose to play as, you can adjust his/her machine's handling, grip, and acceleration/top-speed balance. Apart from the last of those criteria I mentioned, the game gives little direction as to what altering these specs will have on your performance, so let me help you a bit. Just stick to M.Jeter and set the Handling spec halfway to the left, to fix some of his understeer.
Considering the time this game was made, the wave physics are impressive. |
All in all, there's not too much content to be found in Wave Race 64, not like today's triple-A title... sorry, I couldn't finish that sentence with a straight face. At any rate, the slalom system, Stunt Mode, and of course the wave physics make this game stand out among its contemporaries in the racing genre. In fact, given that this series only received one additional sequel, Wave Race: Blue Storm (GCN, 2001), that only serves to highlight the special place Wave Race 64 (and presumably, the other two games) holds in the gaming macrocosm. If you can find it for cheap, then by all means, give it a spin! Or... whatever they say in that regard for personal watercraft.
Positives:
+ Impressive wave effects and physics.
+ Courses that change in the middle of a race.
+ The buoy slalom system (arguably a negative).
Negatives:
- Disagreeable controls, if you're used to land-based driving games.
- The buoy slalom system (arguably a positive).
Control: 3 buoys out of 5
Design: 4 buoys out of 5
Graphics: 5 buoys out of 5
Audio: 3 buoys out of 5
- Disagreeable controls, if you're used to land-based driving games.
- The buoy slalom system (arguably a positive).
Control: 3 buoys out of 5
Design: 4 buoys out of 5
Graphics: 5 buoys out of 5
Audio: 3 buoys out of 5
Value: 3 buoys out of 5
The Call: 75% (B-)
The Call: 75% (B-)
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