- Publisher: Nintendo
- Developer: Rare
- Release: Nintendo 64, 1999
- Genre: 3D Action
- Players: 1-4
- Save: Built-in, 6 files
JFG is, in story terms, a space opera, starring a young man Juno, his sister Vela, and their dog Lupus. (Shut up, House.) Yes, I said a dog. Who wears his guns strapped to his back. How can you not love that? A distress call takes them to the forest planet
|Lupus, with back-mounted gun and secret upgrade.|
JFG is, in gameplay terms, a third-person shooter. Despite being an early example of the genre, the only older example I can think of being Mega Man Legends (P.S. Legends 3 is still not a thing. Yet.), JFG boasts a few features which make the experience nothing short of fun. While it's true that most shooter games work best with two Control Sticks, they found a way to compensate for this. An alternate "advanced" control scheme moves the jump and duck functions from A/B to C-Up/C-Down, but by holding R to aim, you can move around by pressing the C-buttons. Moving whilst aiming? What blasphemy is this!? Seriously, if you've played older shooters on the N64, the learning curve should come naturally.
The arsenal of weapons you can pick up on your journey is a tad heavily-focused on explosives. For example, there are two rocket launchers, both with a twist: the Homing Missile launcher, and the Tri-Rocket Launcher. More bizarre items include thrown weapons like the multi-explosion Cluster Bombs, the homing and retrievable Shurikens, and... Fish Food. However, most of your work will be done with the Machine Gun, which is fully-automatic but inaccurate. Early on in the game, you can also rescue the flying robot named... Floyd. Quite a bunch of anticlimactic names we've got here. But anyway, Floyd can play bonus flying missions, hard-as-nails ones at that due to the tight time limits and low-friction physics, and a second player can join in a campaign, controlling his laser guns. If you're thinking of the "1 1/2-player" co-op of Super Mario Galaxy, you've got the idea.
|Maybe the Shocker's not the best idea for a boss fight...|
+ Original characters, environments, and weapons.
+ Smooth controls, especially with the "Advanced" setup.
+ An ambitious graphics engine with lots of pretty lighting effects.
- Too much of an emphasis on collection quests, especially near the end.
- The ambitious graphics engine tends to chug quite a bit.
Control: 4 Tribals out of 5
Design: 4 Tribals out of 5
Graphics: 4 Tribals out of 5
Audio: 4 Tribals out of 5
The Call: 85% (B+)