Wednesday, April 13, 2011

Music Review: Calling All Stations



Calling All Stations
  • Band: Genesis (Ray Wilson, Mike Rutherford, Tony Banks)
  • Publisher: Atlantic (USA), Virgin (UK)
  • Genre: Rock (Progressive)
  • Producers: Nick Davis, Mike Rutherford, Tony Banks
  • Release: 1 September 1997
  • Formats: Casette, CD

Looks like there's one more thing Seanbaby and I will have to disagree with: Phil Collins, known as the drummer and one of the lead singers for the band Genesis.  The consensus on the other side of the arguement is that after he replaced the outgoing Peter Gabriel as the band's lead singer in 1975, their output steadily shifted from the progressive rock they were doing before to 80s-friendly soft rock.  A bunch of his songs, both with the band and as a solo artist, were still getting airplay while I was growing up, so I had an affinity for their kind of sound engraved in me at an early age.  So yeah, I'm a fan, and even though I recognize the shift in style caused by the switch from Peter to Phil as the band's frontman and perhaps driving creative force, I'd never admit that was a bad thing.  Then again, I admit I have yet to get into the band's Gabriel-era records, so I reserve the right to adjust my opinion once I do, although I'll still love the songs Phil made.  There's not much like them out there.

But what about after their heyday?  Phil Collins first left the band in 1993, putting its remaining two members on hiatus until a few years later, when they recruited lead singer Ray Wilson and two session drummers to record a new album, Calling All Stations, in 1997.  Wilson, originally from Scottish grunge bands Guaranteed Fine and Stiltskin, bears a positive resemblance to Gavin Rossdale from Bush (no, not even close).  Some say the reason for people's declining interest in Genesis, especially in America, was the band's apparent refusal to adapt to grunge and alternative rock in some way or another.  Depending on how you take that, coming from a progressive/pop rock band, the results could sound disturbing...  By the time they worked this style into Calling All Stations, it was too late to save the band; after this album's disappointing sales, they cancelled the American leg of their '97-'98 tour and eventually broke up "for good".  But is it worth exploring?


Since I hate my earlier song reviews in retrospect, I think I'll have more luck taking on a whole album as a macrocosm.  I'll still put down notes for individual songs, to explain whether or how they fit into the album's overarching theme, should one exist.
  1. "Calling All Stations": The guitar riff which opens this track sets the tone for not only the rest of the song, but also the album as a whole.  It's a shade (no pun intended) darker than the stuff the band put out with Phil Collins, and possibly Peter Gabriel, but has all the epic, bombastic production that you can only get from the progressive rock scene.  After a brief moment to let the soundscape wash over you, we are introduced to our new lead singer, Ray Wilson.  Being a guy who was substantially younger than his two bandmates at the time (almost 29 years old, versus 47 for both Mike Rutherford and Tony Banks), his voice sounds quite different from Phil's.  In fact, it's more like what Peter's voice would be if he had dabbled in grunge.  Not to bag on any of the three frontmen, but it would be difficult to imagine Phil singing these new songs, or vice-versa for Ray and their older material.  Fortunately, his voice adds to the moody... mood of the songs on this album.  This title track showcases the best potential for Ray's vocals, as they range from a growling, desperate intro to a passionate, heartfelt climax - twice in the same song.  We get an instrumental break mid-way to remind us that not everything about Genesis has changed.  Unlike with some of the other songs on this and other albums, which I'll get to in a moment, it's not too long; it stays just long enough to build on the emotions present in the rest of the song before moving along with the next verse.  It's one of the best songs on the album; but at 5:43 long, pity it wasn't made a single.  Call it wishful thinking on my part, but it could've even saved this album's chances in America. 5 stars.
  2. "Congo": You'd be forgiven for thinking this song is similar to the last one.  After all, they share the same key signature, changed from major to minor.  But, as the title suggests, there is an African edge to it, mostly in the form of tribalesque instrumentation layered onto some segments.  I suppose I should take this opportunity to discuss the two session drummers the band recruited for recording this album and for the following tour.  With the position vacated by Phil Collins, they got Nir Zidkyahu and Nick D'Virgilio (the latter from the band Spock's Beard) as temporary replacements, but believe me, with them around you may not even miss Phil.  They still do the same echoing drum fills you know and love, even if some songs showcase this more or less than others.  Released as a single.  5 stars.
  3. "Shipwrecked": Again, depending on how cynical you're feeling at the moment, this track may bear more than a little semblance to "Calling All Stations", except lyrically rather than musically this time around.  The singer's persona feels 'shipwrecked', or lost from the desertion of a lover/loved one and nigh unable to know where to from there.  Deja vu anyone?  Welp, if that's just Ray speaking from experience, I don't blame him.  The more orchestra-driven music accentuates this feeling of emptiness.  Released as a single.  4 stars.
  4. "Alien Afternoon": This is where the album shifts into high gear, especially if you've fallen off the Genesis bandwagon during Phil's reign.  It starts off with the music, which sounds like a bunch of extraterrestrials took over a Caribbean band.  The story presented by the lyrics starts off with the singer's persona waking up to a mundane, everyday... day, only for things to take a turn for the weird as all matter of natural phenomena take place around him.  (See, Patrice Wilson, this is how you pull this kind of thing off!)  It's sort of like the beginning of The Hitchhiker's Guide to the Galaxy, and anyone who can channel that kind of insanity gets props in my book.  So anyway, as these things may only be happening in the central figure's mind, he expresses his need to take a vacation before he goes insane (unless he already has).  For anyone who listens to the preceding tracks and think this album will go further down the pop-rock road perfected by Collins, this will come at you like whoa.  5 stars.
  5. "Not About Us": At first listen, this wasn't one of the memorable tracks I found on this album.  But given the accoustic guitar backing most of this track, and the reconciliatory nature of the lyrics, this could've worked as a Britpop ballad.  In fact, it makes me wonder what would've happened if Wilson's Genesis had pursued that direction further, given the popularity of Oasis and Blur in the mid-to-late 90s when this album was released.  ...On second thought, that's a horrible idea.  If America couldn't handle the change we got, doing this would spell disaster for Genesis and their image among their less-understanding fans..  Released as a single.  3 stars.
  6. "If That's What You Need": Yet another song that tries to be as epic as the title track.  Thing is, they nailed that target during the choruses, but the verses are too soft and unambitious by comparison.  Oh well, at least I got the good parts stuck in my head!  As for the lyrics, there's an interesting dichotomy between the chorus and the verses.  In the former, he paints these troubadourian devotions of love, but in the verses, we learn that he's too scared and shy to say them outright.  Hm, sounds like the kind of song Shinji would write.  4 stars.
  7. "The Dividing Line": You'd be forgiven for thinking this song doesn't have a hook to speak of.  After all, the first vocals don't kick in until 2 minutes into this 7-odd-minute track.  Still, the power of the guitar riffs that drive the intro, as well as the lyrics, give this song some bite for those who stick around.  5 stars.
  8. "Uncertain Weather": Reminiscent of "Alien Afternoon" a few tracks back, and that's a plus in my book.  This one apparently describes someone whose life was ruined, remembered only by a photograph from better times (depending on how literally you take the lyrics).  Makes you wonder what happened to him: was he a soldier killed in a literal war, or did he lose in a more personal struggle with drugs, domestic abuse, or what?  5 stars.
  9. "Small Talk": It's kinda hard to make out what this song is ultimately about.  Is our man tired of everyone else talking about anything, or just malicious rumors?  Must be lies, since his girlfriend has done the same, and now he wants her to say anything as long as it's true.  And as long as she's not talking back to him.  And in the mid-track bridge, they overlay a layer of random chatter over the usual instrumentation.  You would think this would ruin any seriousness they desired, but they're prog rockers, they're allowed to do this sort of thing.  And besides, the chorus, as always, provides the singer with an opportunity to emotionally break loose.   3 stars.
  10. "There Must Be Some Other Way": In the past I've decried denying that your significant other has left you, but whoever wrote this song pulled it off tastefully.  Our main man may be trying to accept the fact that his girl's out of his life (I think we're making some progress, doc!), but he's going to make one last shot of making her take him back.  Sure, it's padded with a(nother epic) instrumental break mid-way through, but that's nothing the band hasn't done before.  5 stars.
  11. "One Man's Fool": No matter where it fits on the sliding scale of pop versus prog, it seems a Genesis album is not complete without two similar-sounding songs smashed into one double-length track.  The lineup shakeup does nothing to change this, as "One Man's Fool" fits the bill this time around.  Even more so than some of their other examples, the two halves of this suite are similar enough for one to flow more naturally into the other.  And the lyrics bring up a great point for fiction writers: good and bad are relative.  In other words, those whom we regard as the opposing force in any arguement we come across, big or small, have the right to believe what they're doing is right.  The very words I live by.  5 stars.
And this once again brings me to my original point: Genesis means a lot to me.  As far as their supposed pandering to the shallow desires of 80s audiences goes, I'll take people's words for it.  But still, even at its worst, Genesis does more and better things than some other bands can put out at their best.  Calling All Stations strikes a perfect balance between their symphonic soundscapes of the 80s and the sense of exploration from the 70s, with the angsty spirit of grunge thrown in for good measure - never mind that grunge was pretty much dead in America by the time they made this album.  I'm sorry to say this particular album, in all its glory, has spoiled me to expect more deep lyrical themes from future albums I listened to in the future.  But as long as it refines my tastes while not inhibiting me from enjoying songs for what they are, that can't be a bad thing, can it?

With all the lavish praise I've layered on this album so far, I've wondered to myself whether or not I should break out a perfect score for this occasion.  As I discussed before, a score of 100% (A+) is the highest out of the 21 ranks I can give something.  But what does it mean?  If it were to be used for only works with no flaws whatsoever, I'd never have to break it out, but if I were to use it too often, it would be rendered cheap and meaningless.  For now, let's think about the ratings I gave the individual songs.  The total comes out to 49 of 55 stars, or roughly 90%.  Since that's only taking the songs without context, I have to consider how they're all worked into an album.  On the whole, the production is consistent, the pacing is decent, with longer songs ("Alien Afternoon", "The Dividing Line", "There Must Be Some Other Way") bookending groups of shorter songs, and the songwriting is mature, exploring numerous themes without naivete, while any perceived narm can be excused by the fact that they're prog rockers at heart - they're allowed to take risks.  So, all things considered, does Calling All Stations deserve my highest honour?

...

Sure, why not!

The Call: 100% (A+)

Friday, April 8, 2011

Game Review: Mystical Ninja Starring Goemon

The following review was originally posted on GameFAQs.com on February 4th, 2008.





Mystical Ninja Starring Goemon
  • Publisher: Konami
  • Developer: Konami Osaka
  • Platform/Release: Nintendo 64, 16 April 1998
  • Genre: Adventure, Platformer
  • Players: 1
  • Save: Controller Pak, 16 pages
  • Rarity/Cost: Common (US$3-10)

I've covered the Ganbare GoemonMystical Ninja franchise before, but this is the item which should be the most recognizable for everyone outside of Japan: the video game Mystical Ninja Starring Goemon for Nintendo 64.  As the first game in the series to be released for the console, in any region, it introduces a gameplay cocktail that was unique for its time: the expansive worlds and dungeon levels of Nintendo's The Legend of Zelda series with the three-dimensional gameplay of Super Mario 64. The game adds some original touches to this mix as well, such as the four playable characters, each with their own special abilities, that you get to control over the course of your adventure. You are able to switch between them at will, but there is little to no difference in how they move and fight, so most of the time your choice of character will boil down to personal taste.


Yeah, it's a Zelda clone - but a darn good one.
While Mystical Ninja borrows the gameplay of 3-D platformers such as Super Mario 64, it is unable to shine as brightly. One of the fatal flaws that this game suffers is that there is no camera control. You can't rotate or zoom the camera; the only thing you can do is stand still for a few seconds to re-center the camera behind you. The R button isn't even used in regular gameplay; it could very well have handled this function manually! And although the world is split up into segments, as opposed to being one huge world, it still takes a while to get across them given your characters' fairly slow walking speeds. As a whole, the game still works, but manual camera control could have been a help here and there.


There's a fair bit of visual detail to be found here; the textures are rendered surprisingly well for the Nintendo 64, except for grass and road patterns, which look like green and yellow barf respectively.  Other than that, the graphics are on the ordinary side, with a bit of slowdown on just a few areas. But even if Mystical Ninja doesn't quite impress on a technical level, there's no denying that they help to create an amazing, memorable world. The areas are clearly based on ancient Japan, but with a whimsical fantasy twist. Each of the five different castles that you explore has a creative theme to it; for example, the Gourmet Submarine Castle is set in a modern-era submarine filled with oversized Japanese foodstuffs. The music is excellent, also mixing Japanese instruments into modern beats. Music in the castle levels also gets remixed, growing in intensity as you progress further into the level. Just have your TV's mute button handy for the songs with vocals, which are painfully corny.

You're in Mount Fuji - just roll with it.
All this is wrapped up in a story that is silly to the utmost degree. When the game opens, we find our heroes getting kicked out of a restaurant in their hometown of Oedo for trying to bum a free meal. Suddenly, a UFO approaches out of nowhere and shoots a laser beam at the Oedo Castle, transforming it into a European fairytale-style castle! And the culprits behind all this? A couple who seeks to transform all of Japan into their own personal theater. I could not make this stuff up. The game also capitalizes on its lack of seriousness by fitting plenty of jokes into the dialogue; it even has its own laugh track!

If, during the Spring of 1998, you managed to put aside GoldenEye 007 or 1080 Snowboarding  long enough to give this a try, you probably thanked yourself for it. Those of you who ventured off the beaten path and tried this game were rewarded with a memorable trek through a whimsical, whacked-out take on ancient Japan. Although time has not been so kind to this game, new gamers should still check it out, if only for its sense of humour.

Positives:
+ A fresh, funny story and setting.
+ Awesome music, even if the vocal tracks are an acquired taste.
Negatives:
- Lack of camera control.
- Some frame rate issues.

Control: 3 rice balls out of 5
Design: 4 rice balls out of 5
Graphics: 4 rice balls out of 5
Sound: 5 rice balls out of 5
The Call: 80% (B)

Friday, April 1, 2011

Music Review: Friday

It is April Fool's Day as I write this, so I hope you've been having a happy one of those.  We've got an interesting subject up for review this time around: the song "Friday" by Daniel Bedingfield.  It's part of his 2002 album Gotta Get Through This, and to my knowledge it was only released as a single in the United Kingdom.  As such, I only know about it from its inclusion in Dancing Stage Max, which was, again, a European exclusive DDR game (I have my ways).  ...I take it this isn't going to be the real review.

April Fools!  No, my real quarry is another song entitled "Friday".  This one is performed by a miss Rebecca Black, a 13-year-old upstart from Anaheim, and was released in early 2011 by the label Ark Music Factory, who have a unique business model.  Anyone who wants to get into the music business can pay them a couple thousands of dollars and have a song written with/for them.  Its founder, a mister Patrice Wilson, co-wrote "Friday" and also cameos as a guest rapper1.  So, now that I've got the objective portion of this review out of the way, I'm free to say that personally...  I find this song nigh-unlistenable.  See, over the past year or so, I've encountered many popular songs I regard as "so bad it's good", including "Hey Soul Sister" by Train, "OMG" by Usher & will.i.am, "Like a G6" by Far East Movement and company, and pretty much everything else covered by ToddInTheShadows.  (BTW he stated on his Twitter channel that he would not be reviewing this particular song, oddly enough, because he felt it wasn't quite bad enough.  I get the feeling that enough requests could change his mind... but I ain't saying nothing.)  But what, you may ask, takes this song past that threshold into the realm of no return?

Welp, it starts with her vocals on the song.  They are the worst set of pipes that have ever been piped into my own earpipes.  All joking aside, Rebecca's voice on this track are so grating, raspy, nasally, and for lack of any cleaner adjectives, unpleasant.  Combined with the lyrics, which we'll get to next, her sound has a bad habit of sticking in my head and leaving me willing to do anything to it them out!  It doesn't help that a copious slathering of Auto-tune was involved, and what's worse, even with them she only sings in one note for a sizeable chunk of the song!  Lady, please, you don't get anywhere in life by singing in fewer notes than you can count on your hand.  Except Flo Rida, but he's technically a rapper, so he doesn't count.

But would replacing her with the likes of Mariah Carey make this heap any better?  Technically, yes, but it wouldn't be anywhere remotely near good.  I mean, we start off with a description of her everyday life.
7 AM, waking up in the morning
Gotta be fresh, gotta go downstairs
Gotta have my bowl, gotta have cereal
Yeah... not something you should talk about in a pop song.  When Tiga did it in "Bedrock" ("She watchin' that Oxygen, I'm watchin' ESPN"), at least that was a representation of how their differences are skin deep, but they bond through that which they both enjoy, namely sex.  But here, there isn't a point.  And yes, the only note to be heard in these three lines is B.  Lady, if you're going to be this monotone and sing so quickly, just rap and get it over with!  ...No, we do not want to hear you rap.
Gotta get down to the bus stop
Gotta catch my bus, I see my friends (My friends)
Kickin’ in the front seat, sittin’ in the back seat
Gotta make my mind up, which seat can I take?
One, you say you have to catch the bus, but (if the music video is any indication), your friends roll up in a car. I can has consistency?  Two, you're 13 years old, so your friends must be considerably older to be able to drive themselves (I take it you know the legal driving age in the US is 16).  At the very least, you probably won't be in the same school as them, but other than that, never mind.  Three, and I say this again, what's the point to stressing out between sitting in the front or the back seat?  You would think (again, according to the video)
It’s Friday, Friday, gotta get down on Friday
Everybody’s lookin’ forward to the weekend, weekend
[...]
Partyin’, partyin’ (Yeah), partyin’, partyin’ (Yeah)
Fun, fun, fun, fun, lookin’ forward to the weekend
And this is the part which gets stuck in your head and kills anything nearby.  Read it in your head with the voice I previously described, only over 9000 times worse, and you'll see why.  On second though, don't do that.  You'll thank me later.
7:45, we’re drivin’ on the highway
Cruisin’ so fast, I want time to fly
Fun, fun, think about fun
You know what it is
Why does everyone assume we know what "it" is? First Wiz Khalifa, then you, and I think there's some more... And you're all newbies to the game! We know nothing about you, much less whatever "it" is!
I got this, you got this
My friend is by my right
I got this, you got this
Now you know it
I counted three lines of nothing and one line of you giving us some pointless description. Once again, thank you Captain Obvious, I said with sarcasm.
Kickin’ in the front seat, sittin’ in the back seat
Gotta make my mind up, which seat can I take?
The heck, you're saying that again when you're already in the car? Again! I can has consistency?
Yesterday was Thursday, Thursday
Today i-is Friday, Friday (Partyin’)
We-we-we so excited
We so excited
We gonna have a ball today
Tomorrow is Saturday
And Sunday comes after...wards
I don’t want this weekend to end

...


Wow.  This sums up everything you need to know about the song right there.  Is the realization of what days of the week come before and after Friday such a profound discovery that you feel you needed to share it with the world?  I think not!  ...Okay, so maybe you have a point.  Maybe you're trying to show the distinction that Thursday is bad, and Friday, Saturday, and Sunday are good.  But it would take the lyrical genius of Shakespeare to make that sound anything but dopey!  Oh, and I caught you saying "we so excited".  Because poor grammar be cool.


After this black hole, the aforementioned writer jumps in with his own rap verse which, quite frankly, is the only decent part of this song.  Sure, it rehashes much of the points from the song thus far from a different perspective, and his delivery is nothing to write home about, but like most guest rap verses this one plays it safe, which is more than I can say about the rest of this song.


So there you have it.  I just dragged myself through audio heck for your amusement.  And the worst part of it is, that was Patrice Wilson's intent all along, more or less:
'Tomorrow is Saturday, and Sunday comes afterwards.' I mean, everybody knows that, obviously, but I wanted the song to be simple and kind of sweet," Wilson says in the interview. "People talk so much about how silly or stupid the lyrics are, but pop songs, they're meant to be catchy and to tell things in a simple kind of way. I feel bad that Rebecca has been getting so many people criticizing the song. Because it was me that wrote it.1
Silly pop songs?  What's wrong with that?  (Shut up Paul.)  Seriously, catchy does not have to mean the same thing as stupid, but you, sir, have fallen on the stupid end of the spectrum.  Do you have anything to say in your defense?
And the truth is, if you look at the numbers...even though people say they hate the song...really, they love it.1
*gasp* I am shocked and appaled by your assumption!  ...I'll be the judge of that.  But before I do, I wish to explain something.  On my new 5-starwhatever scale, I've considered whether or not to include a zero as the lowest grade instead of one.  This would be something reserved for things that are obviously broken or unfinished.  For example, "Break Up" by Mario/Gucci Mane/Sean Garrett is something I would give a zero to, as well as possibly "Imma Be" by the Black Eyed Peas.  Just take ToddInTheShadows' word for it.  Oh, and it corresponds to a letter grade of E.  E comes before F, so that's not so bad, right?  Wrong: it stands for 'Epic fail' or 'Emergency', since this grade is reserved for emergency use only.  So, is it worth breaking it out for "Friday"?

...

YES.  It is, as I warned you, unlistenable.  Anyone can write a hack song, but it takes a special x-factor to make the lyrics sound so revolting that the whole mess becomes stillborn.  In doing so, Rebecca Black displays a lack of talent so great, that in a sense she displays her own kind of talent.  And no, you do not have to see it to believe it.  We need to forget about this ordeal as quickly and as widespread as possible.  Please, to all of the people trying to elicit a laugh (or genuine interest, you never know) by sharing this music video online, I beg of you, stop.  If we stop giving her attention, she may go away.  And if she does, well, then capitalism isn't such a bad thing after all!

Lyrics: 0 weekdays out of 5
Production: 0 weekdays out of 5
Composition: 1 weekday out of 5
The Call: 0 weekdays out of 5 (E)

1 Lee, Tiffany. "Rebecca Black's Not To Blame: Meet The Man Who Wrote 'Friday'". Stop The Presses! 30 March 2011 <http://new.music.yahoo.com/blogs/stopthepresses/392183/rebecca-blacks-not-to-blame-meet-the-man-who-wrote-friday/>.

Tuesday, March 8, 2011

Dance Dance Retrospective: 4thMIX

With a release date of August 2000, Dance Dance Revolution 4thMIX was the first original game in the core DDR series put out during the new millenium.  It was followed by an updated re-release, 4thMIX Plus, in December of that year.  (And yes, I count the millenium as having started on 2000, not 2001.  I understand why some people count it from AD 1, that they think the year 0 doesn't count as AD, but I believe it does...  Screw it, it's not worth arguing here.)  But only four games in, was now the time for a radical makeover?  In terms of gameplay, no, it still plays identically to all the entries before it.  So let's dive into what has changed.

With a high-contrast color scheme of pinks and greens on black, the UI has received the majority of this game's changes.  Right off the bat, you get to choose your play style without having to hold the Start button after putting your money in the machine.  (The 2-player Versus and 1-player Double modes, which use both sets of panels, require you to pay a second set of credits.)  Double-tapping the Right panel switches you to Link Mode, where you can play the Nonstop courses or use edit data from your memory card.  Otherwise, you then select your character and setlist.  The 136 songs in this game (plus 14 new songs in 4thMIX Plus) are broken up into seven setlists of roughly 20-30 songs each, with a different character used for each.  I'm guessing it was designed to keep you from getting lost in the massive (for its time) array of songs, but I'm not a real big fan of this decision.  Even if you know what songs you want to play, they may not all be in the same category.  Fortunately, 4thMIX Plus and the home ports add an "All Music" option, which does what it says.

Too much music for one setlist.  (From Konamix.)
So how does one go about selecting these songs?  4thMIX finally does away with the CD wheel of the previous games, in favor of a list of titlecards, displayed 7 at a time.  The difficulty levels for all three charts (now named Basic, Trick, and Maniac) are listed at once, but you can't choose them during song selection.  Instead, you set your difficulty after picking a song.  Also note that some songs have new Maniac-level charts, many of them very difficult for the time. 4thMIX Plus brought the old charts back in as a fourth difficulty level called "Maniac-S" in Single or "Maniac-D" in Double.

Surprisingly for a PSone-era game, 4thMIX outputs a display size of 480i, double that of the previous games, and it would be the only one to do so for a while.  But let's face it, not everyone's gonna notice that.  You might notice the all-new background animations, on the other hand.  Oh, and the scoring system drives me bonkers.  Rather than being a percentage of a maximum score, it's some kind of absolute number which quickly skyrockets into eight digits on harder charts.  They don't even give us the courtesy of ending it in a zero digit like good video game scores should (?).  I think it's supposed to be based on 777 points for a Perfect mark and 555 for a Great, but when you throw a combo bonus on top of that, things get really crazy.  The letter-grading system is also consolidated a bit; it only goes from E to AA, where A is awarded only for a full combo performance and AA is for all perfect marks (AAA in the other games).


The new scoring system on a roll.  (From Konamix.)
I admit I have been overly critical up to this point, but when you have so few changes to work with, sometimes the negatives stand out the most.  Please bear in mind that all in all, 4thMIX is a fully loaded package.  With its balance of quality of charts and quantity of songs, it's one of my favorite games from this early era of the series.  It has all the songs from the core series to date (with only two exceptions, due to specific requests from the artists), plus all the Konami original songs from Solo Bass Mix and Solo 2000 (two of them only showed up on 4thMIX Plus).  Notable songs from this game include:
  • "B4U" by Naoki.  Another speed rave song in the vein of "Brilliant2U" and "Dynamite Rave", this track was deemed by Naoki Maeda himself to be his favorite song in DDR Konamix (see below) "because this song best portrays the image of DDR by capturing the perfect blend of performance and physical activity from the player"1.
  • "Love Again Tonight (ForMelissaMix)" by Naoki feat. Paula Terry.  This song marks the DDR debut of this Australian singer, who would collaborate with Naoki Maeda for a number of years afterwards.
  • "My Summer Love" by Mitsu-O! with Geila, and "Orion.78 (AMeuro-Mix)" by Re-Venge.  The first is a pop song in the vein of Ace of Bace's early/mid-90s hits, whereas the second  is a heavily Okinawan-flavored trip.  Both tracks are slow, at 100 BPM, but manage to pack lots of notes in their level-9 Maniac charts.  The home version adds an exclusive remix of the latter, "Orion.78 (Civilization Mix)" which runs at twice the speed and is even harder.
  • 4thMIX adds a host of songs transplanted from the beatmania IIDX game series, but they must be unlocked by the operator.  ".59", "era (nostalmix)", and "Holic" are some of the most well-known.
  • This game also has the first songs in the core series with tempo changes.  In addition to "Wild Rush" from Solo 2000, ".59", "era (nostalmix)", and "Saint Goes Marching (Remix)" all change their speed at least once during the song.
The home port of this game was released for the PlayStation in Japan in March 2001.  As I mentioned at the end of my last Dance Dance Retrospective entry, this game includes the 6-Panel mode from the Solo series.  Another game based off the 4thMIX engine, Dance Dance Revolution Extra Mix (June 2001, Japan) combined all the new songs from Bass Mix, Solo 2000 (excluding megamixes), and 4thMIX Plus... oh wait, I already said that.  Abroad, the platform was also borrowed for Dance Dance Revolution Konamix (April 2002, North America), Dancing Stage Party Edition (November 2002, Europe), and the PSone version of Dancing Stage Fever (2003, Europe).  Konamix and Party Edition share a songlist comprised of over 50 Konami originals and in Konamix's case, nothing else.  They even brought back some songs from the Club Version games and made a new remix of "AM-3P" from 2ndMIX.  (And by the way, Konamix was the first DDR game I ever bought, so it's really nostalgic to me.)  Party Edition replaces the one Japanese-language track in the American game ("Dive" by BeForU) with six exclusive licenced songs, by Kylie Minogue, The Cardigans, The Bloodhound Gang, and more.  As for Fever, the PSone version is basically Extra Mix with a replaced (and horribly small) songlist, but it isn't worth mentioning... especially since we have bigger fish to fry.  Coming soon... 5thMIX.





1Dance Dance Revolution Konamix instruction booklet. April 2002.

Sunday, March 6, 2011

Sticking Points: Winter Olympic Games '94



The reason LordKaT started "Until We Win", his video series of walkthroughs for the most famously hard games of old, was to exorcise the demons of his childhood.  Now that he announced he was ending UWW (with a bang, if I say so myself: Comix Zone), my timing couldn't be better for launching my own series of text walkthroughs, dubbed "Sticking Points.  The first installment of Sticking Points is indeed something which gave me no end of trouble when I played it as a lad.  I'm talking about Winter Olympic Games: Lillehammer '94 for the Game Gear.  I have more to say about this game, like how I came across it in the first place, but that might be better suited for a traditional review.  Look for it soon.


It's odd that I'll have to start off with the first menu in the game, but there's no in-game indication as to what it does.  This is the language selection screen; the eight flags here represent eight possible languages you can set the menu text to.  By default, the cursor will hover on the United Kingdom flag; this refers to English.  Just press 1 or 2 and advance to the main menu.  From here you can select one of three modes, plus options.  Full Olympics takes you through all 10 of the game's events in a row, Mini Olympics lets you run a program of only the events you want, and Training is just that: practice an event as long as you wish.  Before starting either Olympics mode, you can set your name (press 1), gender (2), and nation (Left/Right).  Press Start once you're done making these changes.


This game has ten events across six different sports, which are listed below in the order they appear in Full Olympic mode:
  1. Downhill (Alpine Skiing)
  2. Luge (Sled)
  3. Moguls (Freestyle Skiing)
  4. Super-Giant Slalom (Alpine Skiing)
  5. Ski Jump
  6. Biathalon
  7. Giant Slalom (Alpine Skiing)
  8. Short Track (Speed Skating)
  9. Bobsled (Sled)
  10. Slalom (Alpine Skiing)
Since some of the events are so similar, I'll cover them grouped by sport instead of individual events.  The tips I present will cover all the events in a sport, but I will point out differences when they pop up.  While I'm at it, this game was ported to other consoles, including the Genesis and Super NES (hence my use of the Genesis box art at the top of this entry), but the content within all the ports are identical.  Button names refer to the Game Gear and (Europe-exclusive) Master System versions; I am not sure what their counterparts are on the other consoles.

Alpine Skiing
At the beginning of each skiing event, before starting down the slope you get to choose from one of three steering control setups.  The first two turn your skier clockwise or counterclockwise when you hold Left/Right, and the third aims him in whatever direction you press the D-Pad.  I prefer the first option, but try them all out for yourself, preferably in Training, until you find one you can get used to.  Holding the 1 Button makes your skier crouch for more speed, but you may have to let go if you can't react fast enough.  The 2 Button makes your skier hop, which is useful if you need to continue from an emergency stop and nothing else.  Regarding the actual skiing, the top-down, isometric perspective doesn't give you much time to react to the next gate you must pass through.  As a general rule, follow the contours of the snow, and don't be afraid to turn to a near-horizontal angle even if it will cut your speed.  Hitting a gate counts, but if you miss one gate, you'll be disqualified once you finish the run.  Should this happen, save yourself some time by crashing into a bank of trees and ending the run prematurely.


Out of the four events in alpine skiing, Downhill is the longest yet easiest, with the gates farthest apart compared to the Super G, Giant Slalom, and Slalom.  Regardless of your skills in the other courses, it would be worth slowing down part of the way in the Slalom (release the crouch button, or do a sharp turn) - the track is that tough.  In addition, the Giant Slalom and Slalom courses have to be raced twice in a row; skiers are based on the sum of their two run times.  Failing either run, whether by missing a gate or crashing, ends the event prematurely.  I'm not a fan of this setup, but we'll get into it more in the review.  Note that the Luge, Moguls, Ski Jump, and Bobsled also follow this setup.

Sledding
The two sledding events, Luge and Bobsled, use the same track.  The biggest difference lies in how fast they go.  To start up in both events, you have to mash buttons 1 and 2 until gravity starts pulling your craft.  Strangely, I couldn't get past this simple step in the Luge event - the second event in the Full Olympics.   Sounds like a silly thing to mess up, right?  Not if you're like me and didn't have the instructions.  See, whereas the Bobsled gets started with just one push of either button, the Luge does not.  So I would press the button once and get nowhere fast, thus rendering this event and the Full Olympics mode unplayable.  ...Yeah, I got better.  Once you get started, your only controls are Left and Right which steer your craft.  Keeping your speed up is everything in these events; in order to do that, you have to stay in the center of the track as long as possible.  In turns, this means hovering over the border of light and shadow whenever possible.

Moguls
This is a freestyle skiing event where you zigzag down a series of small hills, the titular "moguls".  During the run you are expected to not only make it to the bottom as quickly as possible, but jump off the bumps and perform tricks.  You ski down automatically, but have to press Left and Right in time with each turn point to move faster.  To jump, press 1 or 2 with any direction on the D-Pad whenever you're above any of the right-hand moguls.  You have to be exact with this timing, because if you're too late or early, your skier will take a smaller jump, crash, and be disqualified.  The contestant with the best total of speed, turn, and air points wins, so for best results, take a jump at every fifth or sixth jump point.  Playing this event in Training mode adds beeps whenever you hit a jump point so you can practice your timing.

Ski Jump
This is a complicated event, and I had to do a whole mess of experimenting in Training mode to find the winning formula.  First, you have to push yourself down the ramp manually (press 1 or 2).  The torch on-screen indicates wind speed, but since there's no direction indicator, start when the flame is at its shortest.  Second, press 1 or 2 again just before you take off from the ramp; and I do mean as late as possible before going airborne.  Third, while you're airborne, your skier will lose balance and shift left or right.  Press Left/Right to correct this and stay as balanced as possible.  This will build up your style points.  Fourth, about a second before landing, press 1 or 2 one more time to land safely.  Fail to do so and you'll crash; it's not an instant disqualification like in the other events, but you'll take a severe cut to your style points.

Biathalon
If you don't know, the Biathalon combines cross-country skiing and target shooting events.  In this game's interpretation of the sport, there are five skiing and four shooting segments, with the types alternating between the two.  In the skiing sections, you'll see a bar on-screen with a slider moving back and forth between both ends.  To make your skier go faster, you have to manipulate the slider with Left/Right or 1/2.  If you can, get the slider to stop in the colored edges of the bar without hitting the end for best results.  In the shooting segments, you simply move the cursor with the D-Pad and press 1 to fire.  You have to hit all five targets, and you have only five shots to do so, but missing a target only adds one second onto your time.  The challenge lies in how the cursor moves slightly on its own, as if to simulate muscle fatigue.  It may seem unfair, but honestly without it, the shooting parts would be way too easy.  Note that in the final skiing segment, you have to mash 1/2 in order to move instead of using the other control scheme.

Speed Skating
The final sport, and second-to-final event, puts you on an ice rink against three other skaters with the goal of completing four and a half laps before everyone else.  Mashing 1/2 moves you forward , and since you'll spend a good 45 seconds straight doing this, find the best way to hold your Game Gear or controller and prepare for a little fatigue.  While turning corners, you'll drift to the outside, so you need to steer with Left/Right.  The trick is to avoid hitting other skaters and the inside wall, which will slow you down considerably.  It might even be worth letting yourself drift outside to avoid getting boxed in by other skaters.


And that's it for the events.  See you in four years!

Monday, February 28, 2011

Second Opinion: Sonic 4 & Ludacris


I've been dreading this day for weeks.  The Video Game Critic just posted his/her/their review of Sonic the Hedgehog 4: Episode I on his/her/their self-titled website, and it's not pretty.  Remember how I discussed the physics foibles, but ultimately said they didn't break the game?  Yeah, they (I'm just gonna use that pronoun from here on) apparently didn't get the message.  They graded the game an F, and the review itself was just freakin' scathing.  Which is why I'm kicking off a new series called "Second Opinion", where I take on other reviews not just because I disagree with them, but because I feel they didn't do a good enough job of explaining their criticisms.  For this example, there's really not much I can say that I haven't already covered in my review for the game, in which I gave it a B or B- depending on the version, but as I examine various points from their review, I might have to dip back into it.
"One of the intro screens displays the Sonic Team logo, suggesting the original development team was somehow involved.  So when did they forget how to program?  By the looks of it, Sonic 4 was developed by Sega's bored intern who had never actually played the original games but had seen a few screen shots."
Okay, right off the bat we've got a partial research failure.  Yes, Sonic 4 was co-developed by Sonic Team, but they conveniently forgot to leave out the fact that most of the gruntwork was done by Dimps, who brought in their experience from the Sonic Advance and Rush series.  And by the way, they gave good reviews, B- or higher, to all five of those games.  So why the double standard!?
"For a real Sonic fan, it takes all of about five seconds of play to realize that Sonic 4 feels all wrong. The original Sonic boasted simple controls coupled with a palpable sense of speed and momentum."
In my own review for Sonic 4, I asked you the reader whether or not the Genesis trilogy's engine was better on its own merits.  I have to get this off my chest: after having played Sonic 2, which for the record is my favorite game out of the trilogy, I have to say its engine is truly better than the one used by Dimps.  But still...
"Instead of being fast and smooth, Sonic's movements are awkward and stilted.  The physics are borderline non-existent! These controls would be terrible in any game, much less a high-profile sequel."
Umm... "awkward and stilted"?  "Non-existent"?  No.  No, no, no, no, not quite anyway.  Sonic 4 is still technically, umm, what's the word?  Oh right, PLAYABLE.  Where do you get off on exaggerating this [noun]?  I could argue that the platforming physics of Sonic Colors are even worse, but I still love that game.  Hint hint.  I have also just become aware of Sonic the Hedgehog Genesis, a port of the original game made for Game Boy Advance made by Sonic Team themselves, and guess what?  It really is broken!  As the video below illustrates, it's loaded with physics-related glitches - that's right, literal glitches - which you won't even find in Sonic 4!  So yeah, you officially have NO idea what you are talking about.


"Instead of simply pouncing on a foe, you're forced to perform a "homing attack" made unpopular by the marginal 3D Sonic titles of recent years.  Who in the [expletive] asked for that?!"
You say the homing attack was made unpopular by the 3D series?  Again, I call BS: bias sighted.  Remember, I remarked that it would've seemed like a more natural evolution if Sonic 4 was released directly after Sonic & Knuckles.  And let's face it, the homing attack is not the worst thing to come out of everything released after the Genesis Trilogy.  Let's take a moment to thank our lucky stars that...
are nowhere to be found in Sonic 4.  So yeah, this is technically what we asked for, and they technically delivered.  Video Game Critic,  allow me to redirect you to that curse I placed on you at the end of my Sonic 4 review.  Or there's always Sonic Colors; you seemed to like that.






But wait!  Because I'm such an antagonistic little nerd, I'm throwing in another second opinion absolutely free!  This time around I'm matching wits with someone I hold far less animosity towards at the moment: The Rap Critic from ThatGuyWithTheGlasses.com.  In most of his episodes, he's taken classic songs like "Nuthin' But a G Thang" and "Today Was A Good Day" and given them ratings like of 2 out of 5, and you know what?  He made me agree with them!  But the inverse has happened once: taking "My Chick Bad" by Ludacris and Nicki Minaj, a song I felt was mediocre and rating it 5 out of 5 - as far as dance songs go.  Er, what?  And after spending so much time nitpicking the lyrics too!  You do not make such a negative review and give the song a perfect score just because it's got a good beat and you can dance to it!


...Okay, so maybe the song isn't that bad.  It's got its bouts of laziness, what with repeating lines from the chorus into the verses.  Speaking of which, why did he have to down-pitch his voice on the choruses?  It saps away most of the gusto he brings to nearly everything he's done, this song included.  And don't get me started on those unlinked similies; I thought you were above that Luda!  Then again, this was after he co-starred with Justin Bieber, so take that as you will.  But the message of the song isn't the usual rap fare.  Instead of bragging about himself or objectifying a girl, he's smashing the two roles together: bragging about his girlfriend.  Looks like rappers are making some progress in terms of becoming respectable human beings, even if at the end of the day she's still regarded as his possession.


The thing that improved my opinion of this song more than anything else came from an unlikely source: co-star Nicki Minaj.  My first experience with her was her verse on "Bedrock", and I think we all know how that turned out!  ...It sucked; and let's just say Nicki did nothing to make it any better.  So you can imagine my surprise when her performance on "My Chick Bad" was far-removed from the trashy, stoned-out valley girl she came across as on that other song.  Nope, this time around, she's taken inspiration from the horror-movie slashers of old.  On this and some other tracks, she's been described by others as a female Busta Rhymes; I'm loath to make a comparison that lofty, but she is close in my book.  Her delivery is brimming with the energy of the insane, with verses filled to the brim with syllables, and her look in the music video is what brings it all together.  Lemme tell ya, if the mental asylum's looking for you, you're headed in the right direction.


The Rap Critic asked himself whether he liked this song just because it was by Ludacris, and I'm gonna have to answer for him: yes he does.  It's not deserving of that treasured five-out-of-five rating, which he has done only one other time to date, but with the help of Nicki Minaj, this song is a trip into madness unlike anything out there.  All things considered, I'd have to give it three horror slashers out of five (C).  That's Jason Voorhees, Freddy Krueger, and Mike Myers.  No, not Michael Myers from Halloween, but frankly, what's the difference anymore?






I also have one final, personal note to make.  On Saturday I was offered a position for a healthcare software company, and I accepted.  My first day will be tomorrow, at the beginning of the month.  I don't expect this to affect my output on the SDP by much; after all, it doesn't take me too long to write an entry, even with all my procrastination.  But for something I've been waiting nine months for, I really want to share this joyous news with you.  I hope you enjoyed this debut installment of "Second Opinion" (unless you're the Video Game Critic), because I have more beefs along the way.  I've got more episodes planned involving Star Wars Episode I and a comparison of F-Zero vs. Super Mario Kart.  Also be on the lookout for another new series called "Sticking Points", in which I'll take you through the hardest games from my childhood and beyond.  Now that LordKat's ceased production of his video series "Until We Win", I suppose you could call this a spiritual successor to that.  After all, sometimes we must make the change we want to see in the world.

Monday, February 21, 2011

Song Review: Baby

"Baby"

  • Artist: Justin Bieber featuring Ludacris
  • Album: My Workd 2.0
  • Release: 18 January 2010
  • Genre: Pop
  • Label: Island Def Jam
  • Writers: Justin Bieber, Christopher "Ludacris" Bridges, Justin Gärtner, Christina Milian, Terius "The-Dream" Nash, Christopher "Tricky" Stewart
  • Producer: The-Dream, Tricky Stewart


Okay, I know I said it before, but I am still not proud of my first review, in which I covered Train's song "Hey, Soul Sister".  I did talk about it in my next song review, for "Like A G6", since ToddInTheShadows had covered the former previously and made some valid points of criticism which I had overlooked.  Well guess what: he did a video about "Like A G6" within weeks of me posting my review of the song.  Now don't be mad, guys, I am treating this as a coincidence.  I doubt Todd even visits this site - and if you do, thanks, I am truly graced by your presence - so it's cool; you won't see me pursuing legal action any time soon.  But there is one song out there, which had its peak of popularity when Todd started making videos, which for better or worse became the signature song of the artist in question... mostly worse.  I am of course talking about "Baby" by Justin Bieber and Ludacris.


I'm rather shocked that ToddInTheShadows hasn't so much as touched this one song.  Granted, he has taken on Justin Bieber in the past, dedicating a full video to "Eenie Meenie" and putting "One Time" in the Top 10 Worst Hit Songs of 2009 list.  But "Baby" is perhaps the most famous of all of Bieber's songs.  As I type this, it is the most-watched video of all time on YouTube, clocking in at over 467 million views.  Which is why the above video is from a different source; I can't support a record like that.  (P.S. Please go watch Bad Romance 120 million more times.)  Now, as I said about the Twilight Saga, I don't hate Justin Bieber as much as the people who bad-mouth him, but I can't say I like him by any stretch.  Of course, popularity is not a factor I should consider while going over this song critically, but this time around instead of focusing on the lyrics, I plan to spend more time than before discussing the music itself; melody, production, etc.


First and foremost, when evaluating the lyrics to any song, we must understand what the song is about.  In "Baby"'s case, it is about the frustration of a lost love.  Having been fifteen years old when co-writing this song, the chances are low that something like this has happened to him, although I wouldn't count it out.  Granted, if it did happen to him, he would have had to be rather young, because of the maximum possible age, but because of how little he seems to understand the context of the breakup.  He only gives us one line which clues us in as to why she dumped him:
Said there's another, and look right in my eyes
whereas we get a whole lot of denial.
You know you love me
I know you care
[...]
Are we an item?
Girl quit playing
We're just friends
What are you saying?
[...]
And just shake me 'till you wake me from this bad dream
I'm going down, down, down, down
And I just can't believe my first love won't be around
Truth be told, there isn't much else wrong or stupid about the verses.  Besides, I'll bet you after enough time has passed, everyone's going to forget the verses whereas the chorus will live on in their minds - and trust me when I say it'll dig itself in there uncomfortably deep.

Baby, baby, baby (ohhh)
Like baby, baby, baby (noo)
Like baby, baby, baby (ohh)
Thought you'd always be mine (mine)
Baby, baby, baby (ohhh)
Like baby, baby, baby (noo)
Like baby, baby, baby (ohh)
Thought you'd always be mine (mine)
In case you haven't noticed, almost the whole thing is just the word "baby" repeated over and over!  No seriously, the word is uses 56 times in the whole song, 54 of them in the choruses alone, and depending on how you count it, it makes up 54 to 72% of all the words in each chorus!  If you thought it was annoying when songs repeated one line in a chorus over and over, this'll drive you mad even sooner.  Even if you are immune to its insanity-inducing effects, like somehow I am, it still comes off as completely unprofessional.  Gah, what is it with pop songwriters' refusal to use more words in a chorus than can be counted on your fingers!?


LUDA!


Oh, and Ludacris has a guest verse on this song too.  He used to be one of my favorite rappers despite (or maybe because of) his penchant for silly similies, but his mere presence next to Justin Bieber makes is a blow to his street cred which makes him almost impossible to be taken seriously in my eyes.  ...Sorry, I shouldn't make that kind of judgement without checking for any lyrical merit, so, shall we?  ...Well, I would if I could understand what he was saying.  See, his delivert randomly switches between languid, laidback slow lines and this double-speed rapping which is impossible to make out.  But that's why I got the lyrics online.  Until you figure out the pattern, the transition from slow to fast lines is jarring.
(Slow) When I was thirteen
I had my first love
(Fast) There was nobody that compared to my baby
Ain't nobody came between us no one could ever come above
(Slow) She had me going crazy
Oh, I was starstruck
Yeah, it's kinda like that. Oh, and can I get you some product placement while I'm at it?
(Slow) She woke me up daily
Don't need no Starbucks (whoo)
More speed-swapping hijinks ensue...
(Slow) She made my heart pound
(Fast) And skip a beat when I see her in the street and
(Slow) At school on the playground
(Fast) But I really wanna see her on the weekend
...Until we're delivered the final blow.
(Slow) She know she got me dazing
Cause she was so amazing
And now my heart is breaking
But I just keep on saying
Why do both Justin and Luda keep assuming the girl knows all these things?  Wishful thinking, I calls it.  Also, I've never seen "dazing" used as a verb before; I guess it's a replacement for being "in a daze".  Oh the things we sacrifice in the name of keeping meter and rhyme...  Alright,  truth be told, this isn't a terrible guest appearance, in terms of lyrics.  But Ludacris, for the sake of your career, please choose your collaborators more carefully.  I can understand if you see talent in this guy, but for the moment, it's not coming across to all of us.


Which brings me to my major criticism of this song, apart from... you know.  The music is some generic pop thing with traces of modern R&B here and there, and lots of syncopation, in the key of E-flat major.  So in layman's terms, it sounds happy: way too happy for a song about some girl dumping you!  ...Come to think of it, isn't there a song out there that does the same thing?  Where the lyrics discuss heartbreak but the music is upbeat and major-key?




Of course, it's F??? You", or "Forget You" if you are so inclined, by Cee-Lo Green!  But although this song may have a couple of similarities with "Baby", the differences between them are huge. Well, there is one obvious difference in tone if you're listening to the uncensored version of that song... I'll let that one slide.  But apart from that, "Forget You" is both ironic and serious at the same time, whereas "Baby" is neither of these.  Most importantly, Cee-Lo puts effort into his performance on the song, as opposed to Bieber, who delivers the verses of "Baby" with little to no energy.  He clearly sounds like he has lost interest in the project, as did producers The-Dream and Tricky Stewart, who made a background track which does nothing to fit in with the subject matter!  I may want to appreciate pop singers writing or even co-writing their own songs, but from this and other efforts, Justin Bieber proves that this is one of many talents he does not have right now, should he ever acquire them in the future.  You, sir, have made my dislike list, and believe me, it has nothing to do with your popularity.


One final note, I've decided to move away from giving individual songs full percentage grades in favor of a simpler 5-star rating system.  With the grading system I currently use, going from 0 to 100 percent in increments of 5, there are 21 possible ranks something can get.  It takes a lot of criteria for me to zero in one of these spots, and when the average song lasts about four minutes, there's just not enough material to do so properly.  I may be in the ballpark of what I want, like within a letter grade, but from there I have to randomly assign a specific percentage.  Well from now on I'm going to take that margin of error out of the equation.  Full-sized works, like video games, feature-length films, TV series, and whole albums will still get the full treatment, and those are the majority of what I review anyway.  But for individual songs, episodes, or smaller pieces, I will score them with up to five units and a letter grade to match.  I'll also throw in a humorous representation of the grade as a bonus.  So, with all that said, I now finally present my score for "Baby":

The Call: 1 (million) repetitions of the word "baby" out of 5 (million) (F)