Showing posts with label Canada. Show all posts
Showing posts with label Canada. Show all posts

Thursday, December 12, 2013

Indie-Cember: Papo & Yo

Papo & Yo 
  • Publisher/Developer: Minority 
  • Lead Designer: Vander Caballero 
  • Release: 
    • PlayStation 3, 14 August 2012 
    • PC, 18 April 2013 
  • Genre: 3D Action (Platformer/Puzzle )
  • Players: 1 
  • Rarity/Cost: DLC, US$15


It's curious how the video game creation market has been all but monopolised by certain powers. Namely, America, Japan, and Western Europe are the main offenders in this arena. Surely there are other corners of the world with stories to tell, no? I sure hope so, because I'm starting to notice the likes of Call of Duty over there portraying white America with an increasingly holier-than-thou attitude with each successive entry. It's not like the American way isn't worth defending, even vicariously through a digital power fantasy, but the more non-Western European-ethnics I'm given the opportunity to gun down, the more I want to distance myself from that paradigm. And that's not just me saying that: these thoughts are also echoed by a mister Vander Caballero:
When I was playing Call of Duty and you landed [in the Brazilian slums] with a shotgun and you were killing everyone, I was like 'Oh man, that's so impolite! That's so disgusting!' And it makes people afraid of the favelas. [1]
Who is Vander Caballero? He just so happens to be the lead designer of today's subject Papo & Yo, and it turns out that hails from Colombia. Although, his studio is based in Montreal, Canada, so partial credit there. Confusing the cultural potpourri even further, Papo & Yo appears to take place in Brazil, or some fictional counterpart thereof. Bear in mind the game's title is Spanish -- as in not the language spoken in Brazil. Yo soy confused.

But enough trying to make sense of where Papo & Yo came from; let's look at it as a game like we're supposed to. Papo & Yo chronicles the adventures of a boy named Quico through a series of fantastical favelas in not-Brazil. Of the things this game does to spice up your journey, the first you'll notice is that to advance to new areas, you have to manipulate the environment. This activity takes the form of pushing switches or pulling levers, which cause events like stairs made out of white light to appear for you to climb up, or entire houses to fly up and out to a new location so you can use them as a bridge. One of its more memorable moments (or at least the one I spent the most time on) is when you move houses to form a tower, which you can lower and use as a bridge to find even more houses to extend the tower-bridge, and once it's long enough you can leave the section in the same manner. I simply loved this whimsical approach to making an adventure out of the ordinary, and is living (not literally "living", mind you) proof that just because one uses a video game setting based on the real world doesn't mean it has to stay grounded in reality. And while I'm on the subject, I simply have to give a tip of the hat to composer Brian d'Oliviera, whose soundtrack is appropriately whimsical and distinctly South American, and also happens to be the first game soundtrack I ever bought.
Further puzzle elements are introduced through new characters. First is an animate toy robot named Lula, who can trigger switches from far away, and even give you a hover-jump ability. Said hover-jump extends your lateral jumping range something useful, but doesn't do much for how high you can jump. And Quico's jump height, or lack thereof, was a real point of contention for me. Look, I'm not expecting him to jump several times his height like Mario. I mean, it worked in side-scrollers like Super Mario Bros. because verticality makes for more exciting 2D levels, and when you're in a 3D environment and you have the ability to walk around obstacles, it's okay to put that kind of realism back into play. But shouldn't he at least be able to climb up ledges or something?

After the first half-hour or so, you are then introduced to the Monster. Typically, he's a gentle giant simply on the lookout for coconuts to eat and places to sleep, and you can get him where you want to by manipulating these elements. They were even nice enough to add a thought-bubble so you know what Monster is focused on. But then frogs come into play, and hoo boy, now the game shows its true colours. See, Monster is addicted to frogs, and when he eats one, he takes on a fiery form and starts hunting you down. But the worst he can do if he catches you (outside of cutscenes) is to toss you around, giving you another chance to run away. That's right, Quico can't get hurt, not even from taking a long fall. I'm not saying that implementing a damage system would've helped this game in any way, or hurt it for that matter. But it certainly would make this otherwise kid-friendly game even more scary.
Although, when you take the game's backstory into account, it becomes a stretch to call it "kid-friendly". See, the game opens up with a dedication to Vander Caballero's family, with the exception of his alcoholic father who had abused some or all of them in some capacity. In real life, apparently. Occasionally, the linear level-to-level progression is interrupted by brief cutscenes depicting Quico and his father in some dark situations. And again, there's the whole business of Monster being addicted to frogs. So, put that all together, and what do you get? The Monster represents Vander's father! Don't worry if you couldn't figure it out by my description alone, the game is really, really not subtle about it. Which is not to say it doesn't have genuinely moving moments, but I've managed to finish the game in about three hours, so why bother spoiling any of them? (NB: There are collectible hats which you can... collect to earn a Trophy/Achievement, but for some reason they don't show up until you beat the game and play again.)

I should note that I played the PC port of this game, and as such this review has been shaped by that version. I understand that the original game for PlayStation 3 had numerous technical issues which were ironed out for the PC edition. We're talking game-breaking bugs here, like crashes, collisions, and other situations which force you to restart. However, I am unable to corroborate those claims, for the most part. I mean, come on, as a gaming platform Windows is about as stable as a house of cards. #PCGamingMasterRace  So either way, caveat emptor, I guess. But bear in mind: A) this is Minority's first game, and B) making a well-oiled machine of a game apparently came second to telling a great story, and you'd be surprised how rarely that is the case in gaming these days. That someone out there could manage to not only use such deep subject matter to base a video game around, but interpret it in such an imaginative way, is deserving of our utmost respect.

Positives:
+ An emotionally-charged story.
+ A whimsical favela-meets-glowing-sketches visual aesthetic.
+ A beautiful soundtrack.

Negatives:
- Not much in the way of challenge.
- Various technical problems in both the PS3 and PC versions.

Controls: 3 frogs out of 5
Design: 4 frogs out of 5
Graphics: 4 frogs out of 5
Audio: 5 frogs out of 5
Value: 3 frogs out of 5
The Call: 85% (B+)

[1] Orland, Kyle (2012-03-14). "Papo & Yo explores abuse, fear, and poverty through… block puzzles?". Ars Technica.

Monday, February 21, 2011

Song Review: Baby

"Baby"

  • Artist: Justin Bieber featuring Ludacris
  • Album: My Workd 2.0
  • Release: 18 January 2010
  • Genre: Pop
  • Label: Island Def Jam
  • Writers: Justin Bieber, Christopher "Ludacris" Bridges, Justin Gärtner, Christina Milian, Terius "The-Dream" Nash, Christopher "Tricky" Stewart
  • Producer: The-Dream, Tricky Stewart


Okay, I know I said it before, but I am still not proud of my first review, in which I covered Train's song "Hey, Soul Sister".  I did talk about it in my next song review, for "Like A G6", since ToddInTheShadows had covered the former previously and made some valid points of criticism which I had overlooked.  Well guess what: he did a video about "Like A G6" within weeks of me posting my review of the song.  Now don't be mad, guys, I am treating this as a coincidence.  I doubt Todd even visits this site - and if you do, thanks, I am truly graced by your presence - so it's cool; you won't see me pursuing legal action any time soon.  But there is one song out there, which had its peak of popularity when Todd started making videos, which for better or worse became the signature song of the artist in question... mostly worse.  I am of course talking about "Baby" by Justin Bieber and Ludacris.


I'm rather shocked that ToddInTheShadows hasn't so much as touched this one song.  Granted, he has taken on Justin Bieber in the past, dedicating a full video to "Eenie Meenie" and putting "One Time" in the Top 10 Worst Hit Songs of 2009 list.  But "Baby" is perhaps the most famous of all of Bieber's songs.  As I type this, it is the most-watched video of all time on YouTube, clocking in at over 467 million views.  Which is why the above video is from a different source; I can't support a record like that.  (P.S. Please go watch Bad Romance 120 million more times.)  Now, as I said about the Twilight Saga, I don't hate Justin Bieber as much as the people who bad-mouth him, but I can't say I like him by any stretch.  Of course, popularity is not a factor I should consider while going over this song critically, but this time around instead of focusing on the lyrics, I plan to spend more time than before discussing the music itself; melody, production, etc.


First and foremost, when evaluating the lyrics to any song, we must understand what the song is about.  In "Baby"'s case, it is about the frustration of a lost love.  Having been fifteen years old when co-writing this song, the chances are low that something like this has happened to him, although I wouldn't count it out.  Granted, if it did happen to him, he would have had to be rather young, because of the maximum possible age, but because of how little he seems to understand the context of the breakup.  He only gives us one line which clues us in as to why she dumped him:
Said there's another, and look right in my eyes
whereas we get a whole lot of denial.
You know you love me
I know you care
[...]
Are we an item?
Girl quit playing
We're just friends
What are you saying?
[...]
And just shake me 'till you wake me from this bad dream
I'm going down, down, down, down
And I just can't believe my first love won't be around
Truth be told, there isn't much else wrong or stupid about the verses.  Besides, I'll bet you after enough time has passed, everyone's going to forget the verses whereas the chorus will live on in their minds - and trust me when I say it'll dig itself in there uncomfortably deep.

Baby, baby, baby (ohhh)
Like baby, baby, baby (noo)
Like baby, baby, baby (ohh)
Thought you'd always be mine (mine)
Baby, baby, baby (ohhh)
Like baby, baby, baby (noo)
Like baby, baby, baby (ohh)
Thought you'd always be mine (mine)
In case you haven't noticed, almost the whole thing is just the word "baby" repeated over and over!  No seriously, the word is uses 56 times in the whole song, 54 of them in the choruses alone, and depending on how you count it, it makes up 54 to 72% of all the words in each chorus!  If you thought it was annoying when songs repeated one line in a chorus over and over, this'll drive you mad even sooner.  Even if you are immune to its insanity-inducing effects, like somehow I am, it still comes off as completely unprofessional.  Gah, what is it with pop songwriters' refusal to use more words in a chorus than can be counted on your fingers!?


LUDA!


Oh, and Ludacris has a guest verse on this song too.  He used to be one of my favorite rappers despite (or maybe because of) his penchant for silly similies, but his mere presence next to Justin Bieber makes is a blow to his street cred which makes him almost impossible to be taken seriously in my eyes.  ...Sorry, I shouldn't make that kind of judgement without checking for any lyrical merit, so, shall we?  ...Well, I would if I could understand what he was saying.  See, his delivert randomly switches between languid, laidback slow lines and this double-speed rapping which is impossible to make out.  But that's why I got the lyrics online.  Until you figure out the pattern, the transition from slow to fast lines is jarring.
(Slow) When I was thirteen
I had my first love
(Fast) There was nobody that compared to my baby
Ain't nobody came between us no one could ever come above
(Slow) She had me going crazy
Oh, I was starstruck
Yeah, it's kinda like that. Oh, and can I get you some product placement while I'm at it?
(Slow) She woke me up daily
Don't need no Starbucks (whoo)
More speed-swapping hijinks ensue...
(Slow) She made my heart pound
(Fast) And skip a beat when I see her in the street and
(Slow) At school on the playground
(Fast) But I really wanna see her on the weekend
...Until we're delivered the final blow.
(Slow) She know she got me dazing
Cause she was so amazing
And now my heart is breaking
But I just keep on saying
Why do both Justin and Luda keep assuming the girl knows all these things?  Wishful thinking, I calls it.  Also, I've never seen "dazing" used as a verb before; I guess it's a replacement for being "in a daze".  Oh the things we sacrifice in the name of keeping meter and rhyme...  Alright,  truth be told, this isn't a terrible guest appearance, in terms of lyrics.  But Ludacris, for the sake of your career, please choose your collaborators more carefully.  I can understand if you see talent in this guy, but for the moment, it's not coming across to all of us.


Which brings me to my major criticism of this song, apart from... you know.  The music is some generic pop thing with traces of modern R&B here and there, and lots of syncopation, in the key of E-flat major.  So in layman's terms, it sounds happy: way too happy for a song about some girl dumping you!  ...Come to think of it, isn't there a song out there that does the same thing?  Where the lyrics discuss heartbreak but the music is upbeat and major-key?




Of course, it's F??? You", or "Forget You" if you are so inclined, by Cee-Lo Green!  But although this song may have a couple of similarities with "Baby", the differences between them are huge. Well, there is one obvious difference in tone if you're listening to the uncensored version of that song... I'll let that one slide.  But apart from that, "Forget You" is both ironic and serious at the same time, whereas "Baby" is neither of these.  Most importantly, Cee-Lo puts effort into his performance on the song, as opposed to Bieber, who delivers the verses of "Baby" with little to no energy.  He clearly sounds like he has lost interest in the project, as did producers The-Dream and Tricky Stewart, who made a background track which does nothing to fit in with the subject matter!  I may want to appreciate pop singers writing or even co-writing their own songs, but from this and other efforts, Justin Bieber proves that this is one of many talents he does not have right now, should he ever acquire them in the future.  You, sir, have made my dislike list, and believe me, it has nothing to do with your popularity.


One final note, I've decided to move away from giving individual songs full percentage grades in favor of a simpler 5-star rating system.  With the grading system I currently use, going from 0 to 100 percent in increments of 5, there are 21 possible ranks something can get.  It takes a lot of criteria for me to zero in one of these spots, and when the average song lasts about four minutes, there's just not enough material to do so properly.  I may be in the ballpark of what I want, like within a letter grade, but from there I have to randomly assign a specific percentage.  Well from now on I'm going to take that margin of error out of the equation.  Full-sized works, like video games, feature-length films, TV series, and whole albums will still get the full treatment, and those are the majority of what I review anyway.  But for individual songs, episodes, or smaller pieces, I will score them with up to five units and a letter grade to match.  I'll also throw in a humorous representation of the grade as a bonus.  So, with all that said, I now finally present my score for "Baby":

The Call: 1 (million) repetitions of the word "baby" out of 5 (million) (F)