|Here's an idea of what the new cabinet design looks like.|
The 2ndMIX Mode from the last game has been removed, although all the songs from it are available in the main game mode from the get-go. So has the Happy Mode from X2, but that was just some artificial limitation on the songs and difficulties available to the player, so no big loss on that one, I guess. And so have all the course modes. Okay, now that's a bad thing. And they made it so the game won't even run unless the machine is connected to the Internet and set up for eAmusement. Apparently it's all part of some scheme for properly sharing income between Konami and the arcade itself, but whatever it entails, it even further precludes the release of this game outside of Asia. Even worse, when you get right down to it it's a form of copy-protection. But there's an upside to this approach after all. Because of the game's always-online nature, a new handful of songs gets uploaded to DDR 2013 machines every month or so. One of these upgrades also changed the menu interface a bit, giving birth to the unofficially-titled "Dance Dance Revolution 2014".
|Each player gets their own Groove Radar. That's... something, I guess.|
It's been over four years, but with this article, I've finally finished detailing the "core series" Dance Dance Revolution games. There's just one more article to go, where I break down the mobile games. Perhaps this is where is where DDR might finally manage some relevance in this evolving games industry? Find out on the final installment of Dance Dance Retrospective!