- Publisher: Naxat Soft
- Developer: Kid
- Release:
- NES, 17 July 1992 (Japan only)
- Nintendo 3DS, 5 September 2013
- Genre: 2D Action (Shoot-em-up)
- Players: 1
- Save: N/A
- Rarity/Cost:
- NES: Very rare, US$300-1,000
- 3DS: DLC, US$5
Let's move on to the actual subject of today's review: Summer Carnival '92: Recca, a shoot-em-up released only in Japan for the Nintendo Famicom, but two years into the lifespan of the Super Famicom. From what I've read, Recca was made for an annual shooting-game competition, something which apparently was all the rage in early-90s Japan. [1] So, it's sort of like Nintendo World Championships '90 and those other multi-game challenge carts, right? Not exactly; it has a fully-featured single-player campaign, albeit a short one, and it had its own production run, with a box and everything. A very limited production run, mind you; a hard copy of the game will either cost you hundreds or even thousands of US dollars. Or you could visit nesreproductions.com and see how you could get a reproduction copy made for around $20. #NotSponsored Thankfully, that all changed in 2013, when Nintendo offered the game on the 3DS eShop for a mere $5. #StillNotSponsored But even at that low price, is Recca worth it?
Letting go of the trigger button charges a bomb, and also builds your score. |
And your skills would need to be of tournament-ready caliber in order to thrive, nay, survive in Recca. As I said before, there are only four stages in the main game, each of which last five to ten minutes and host at least two bosses, so it's not much for length. (Unless you beat the game and reset, in which case you get to play a second campaign, like The Legend of Zelda's second quest.) But what it lacks there, it more than makes up for in challenge -- specifically, in its pace. Enemies fly onto the screen from all directions at a tremendous rate, so there will be many, many ships and bullets for you to dodge. And you lose all your power-ups every time you get hit. A lot of games do that, so I'm not gonna single out Recca on this offence, but still, I'm never a fan of this decision. If our ship's gonna be a one-hit-point-wonder anyway, why not let us keep our upgrades until we continue? Or maybe I'm just not good enough to appreciate this game, whatever. Ironically, most bosses tend to be easier than the stages leading up to them, since you only need to drop a few bombs on them to win. Which is why I feel no shame whatsoever in sharing with you an infinite-lives cheat. Ready? Here it goes: Hold Select during the opening Naxat Soft logo. This will open a menu where you can change the score target for Time Attack mode. Before leaving this screen, press Start while holding A, B, Select, and Up. Start a game in any mode and you will have infinite lives.
Recca employs various background effects and doesn't often slow down. |
Positives:
+ A unique scoring system that values making your shots count.
+ The bosses are breathers compared to the rest of the game.
+ Innovative graphical effects with limited slowdown.
+ An ambitious house soundtrack.
Negatives:
- Insane difficulty.
- An ugly colour palette.
Control: 4 minutes out of 5
Design: 3 minutes out of 5
Graphics: 4 minutes out of 5
Audio: 3 minutes out of 5
The Call: 75% (B-)
[1] ZZZ. "Recca". Hardcore Gaming 101. 21 April 2007 http://www.hardcoregaming101.net/recca/recca.htm.
Control: 4 minutes out of 5
Design: 3 minutes out of 5
Graphics: 4 minutes out of 5
Audio: 3 minutes out of 5
The Call: 75% (B-)
[1] ZZZ. "Recca". Hardcore Gaming 101. 21 April 2007 http://www.hardcoregaming101.net/recca/recca.htm.
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