- Publisher: Sega
- Developer: Minato Giken
- Platform: Game Gear
- Release: November 1995
- Genre: Adventure
- Rarity/Cost: Moderate (US$10-30)
But wait, you say, what's Sonic doing without his trademark speed? Our excuse given is that in the backstory, Dr. Robotnik had one of his robot henchmen sneak into Sonic's place while he was sleeping, and replace his regular shoes with a pair of slow-down boots. Thus, when Sonic puts them on in the morning, he notices that he can't run or jump in them. What's worse, he can't take them off unless he finds and uses the power of the Chaos Emeralds (of which there are four in this game. Canon? What canon?). But Sonic still has one ace in the hole: his cursed footwear doesn't stop him from doing his standing Spin Dash, which will serve to be his only means of attack and fast travel in the adventure that lies ahead.
|You need to find keys to move on.|
Even though the locations of the keys don't change locations on separate play-throughs, it'll be an unhealthy challenge to find them on your first few runs. The level designs only impede matters, where some sections look the same but lead to completely different corners of the map. And then throughout the second half, there are a slew of levels that rely heavily on warp doors or tiles, some taking you to a different place than where you were if you backtrack through one of them. Of course Sonic's walking speed is way slow, I warned you about that, but when you take away all "justification" the backstory may attempt to apply, you're left with a mechanic that just makes ordinary movement painful. Of course you still have the Spin Dash, but it's executed differently than in the platformer games. Instead of mashing Button 1 or 2 to charge it up, you hold one of the buttons, and a meter made of four triangles moves up and down on its own; this determines your speed. Depending on how much of a hurry you're in, you'll probably just throw level-one dashes all over the place, which just becomes counter-intuitive (for more reasons than you might think - see below).
|The Spin Dash mechanic can break your flow of movement.|
+ Pretty rockin' soundtrack, as always.
- Even if it weren't for the Sonic licence, this is slow gameplay.
- The later levels are confusing to get around.
- Annoying sound effects.
Graphics: 2 Chaos Emeralds out of 5
Sound: 3 Chaos Emeralds out of 5
Control: 1 Chaos Emerald out of 5
Design: 2 Chaos Emeralds out of 5
The Call: 45% (D-)